Xcom 2 covering fire vs threat assessment. Not to mention,. Xcom 2 covering fire vs threat assessment

 
 Not to mention,Xcom 2 covering fire vs threat assessment  Sounds like you need to be in Overwatch to receive the CFO buff

To put your soldiers in Overwatch they will need to have at least one action left. Detecting enemies out of visibility range by loading savegames (exploit) and many other issues. Moreover, Gunslingers are more mobile and as such can keep up with the squad. Meaning,that holotargeting will increase all of your squads aim vs a single target that has been marked, That is huge. With the same stats as the Elerium Phase-Cannon (for the SPARK), the Beam Cannon will get a little more reps due to the Grenadier generally being a better class I’m not aware of any other games that have a laser minigun, but I am happy that XCOM 2 had. Untouchable. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Yeah but then I'm losing the ability to do critical hits and the slightly helpful extra overwatch aim. You actually have to make tactical choices now. Example: Your specialist buffs a target in Overwatch with Aid Protocol. Sniper: half-cover acts as full cover. Captainpic. RFA, since it allows 3 shots per turn with what is usually your highest damage weapon. Reaper is for clearing hordes with swords. Suggested builds suitable for all difficulties and DLCs: Early-game "pointman" build (1-2 months): Skills Tactical Sense, Lightning Reflexes, Flush, Close Combat Specialist, Resilience Equipment Respirator Implants, S. We reworked Supply Extraction missions, allowed Ambushes to take place outside of abandoned cities, and created a completely new Operation Gatecrasher. Threat Assessment: Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. I find all the specialist skills are highly situational and overwatch is only worth it with AWC perks backing it up. Both are really good also, choose what you like most. Rather, it goes over XCOM 2 with a fine-toothed comb, hunting for. Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. . The player characters hail from Arizona and are part. Covering Fire: Captain: Threat Assessment: Overwatch shots can be triggered by any action, not just movement. 7. Equipped medikits have 2 extra charges. The biggest benefit of combat protocol mentioned has been the ability to take an action after. If all your soldiers are in concealed overwatch and the enemy moves and accidentially runs into you and spots you, overwatch is triggered and then you get a normal "second" round, it's your overwatch and your turn. I like giving it to either a ranger or sniper, depending on the fight. With perks such as Automated Threat Assessment, Rapid Reaction, and Opportunist the Valkyrie can excel in Overwatching enemy troops and locking down terrain during firefights. Hit probability is, at its most basic, calculated by: (Soldier Aim + Hit Bonuses) – (Enemy Defence Modifiers) The specific percentages behind these can be seen as a list beneath the hit percentage itself. Domination cannot be used on Stunned targets. . Published: Dec 21, 2021 XCOM 2 Want to know more about the best XCOM 2 class builds? Victory is impossible without your soldiers. Award. also to make it an even more difficult decision, it doesn't help to buy both skills through the training centre. Threat Assessment Information. This emotional roller coaster. Covering Fire is also good in combination with ready for anything, because it's more likely the free overwatch shot will get triggered. 로그인 상점 홈 탐색 대기열 찜 목록 포인트 상점 뉴스 통계 Your Overwatch triggers when an enemy attacks, not just moves. Your Overwatch triggers when an enemy attacks, not just moves. Suppression is activated so it has already fired one turn ahead of covering fire by nerfing down accuracy of the suppressed target. Covering Fire – Overwatch shots can now be triggered by enemy actions, not just movement. Assess the Threat with more bullets to their brain pan. Cpl: Field Surgeon vs Covering Fire Interference can be replaced by so many other things: damage, Flashbang, Suppression. Me, whenever the shadow chamber in XCOM 2 says "ENEMY UNKNOWN"I've actually had Covering Fire Overwatch trigger on Psionic Bomb; two missions in a row I've left some Codices alive with a frontline soldier protected by Threat Assessment. I. Mostly they're notable in that anything that ignores defense also ignores dodge and vice versa. I has a loop-hole to exploit by not moving or abusing your line of sight. It is easier to use than Double Tap and available every turn. Not exactly related but the other benefit of Supression is that it removes the alien's Overwatch. It basically allows you to overextend into GREAT position on an enemy, and then can just get an Overwatch off on them, if you don't have Run n Gun, or if Run n Gun goes badly for example. It would also, presumably, work with Threat Assessment, but all this are simply assumptions. Its only +3 movement. XCom:EW was a breakthrough in turn base tactical games. Thats what I thought. You have very good firepower, you can scout, you can hack and. Choose what you like. I can't recall a. As the said skills can fire when the enemy acts (firing, lobbing a grenade, moving etc. XCOM 2 features 6 classes, The Ranger, The Grenadier, The Specialist, The Sharpshooterr and The Psi Operative. It’s the best 2K’s XCOM series has ever been. The Covert Operations, Chain View, and Infiltration Information menus are all-new UI screens to support the aforementioned mechanics. Your Overwatch triggers when an enemy attacks, not just moves. XCOM: Chimera Squad takes place five years after the Resistance successfully defeated the Elders and reclaimed Earth from the aliens. Ever. Once those 2 Mission types stop, you can remove the facility and free up the space. MECs can't use cover so it's important to boost survivability when building a defensive. Starting with XCOM: Enemy Within and going to the newest release, XCOM:. O. Because if you destroy the tile the turret is located upon, it will be destroyed. One of the most top-rated guide for XCOM: Enemy Unknown. Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистика EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. I went with a Heavy since I figured the garbage aim bonus wouldn't matter early game since a heavy has bad aim as well. Deep Pockets. The end result is a weird soldier that you run around the map putting into overwatch instead of directly firing at aliens. Just him, 1 stun trooper, and 1 trooper. Your shotgun and fellow squadmates will make this practically impossible for the enemy unit to do so, unless you go out of your way to put the Ranger out of position. To be clear, I think the main issue with Covering Fire isn't so much that's it's pointless shooting at targets that don't move (although targets tend to seek cover and therefore a target that doesn't move is likely benefitting from a 20% penalty to hit at least, and therefore it's pretty likely to miss), it's more that in order for the. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. So yea, my specialist builds depend on squad setup and AWC first, actual skill trees later. B) You would not have gotten the shot without the Covering Fire perk. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasI emphasize on P. Any ability that says it gives a reaction shot will give the overwatch+covering fire which means it will proc on any enemy action. It would also, presumably, work with Threat Assessment, but all this are simply assumptions. Even without any mods, XCOM 2 is an absolutely fantastic game. Here's a rundown with 11 tips to help you get started in XCOM 2's massive expansion. Dilute the pool make it harder to get the endgame stuff or be blessed by rng. Oct 13, 2012 @ 11:42pm I haven't had much luck with suppression. (unchanged from EU / EW, Specialist’s shot occurs before enemy action resolves) Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid protocol cooldown is increased by 1 turn. C. The Infantry class borrows elements from vanilla XCOM's Assault and Heavy classes. I don't see how it's useful to take an Overwatch shot at an. Covering Fire: "Overwatch reaction can trigger on enemy attack; does not work with suppression. Having it on the Officer means it's always there. Overwatch when it makes sense to. Choose what you like. For classes that have been built for melee they are 100% worth it. Reaction fire from Reactive. E. Your Overwatch triggers when an enemy attacks, not just moves. WoTC XCOM Abilities. C. Here’s everything we know about XCOM: War of the Chosen. Three-turn cooldown. For XCOM 2 on the PC, a GameFAQs message board topic titled "Talk to me about the Specialist Captain-rank abilities". Hopefully, the last major update this mod will need. The Threat Assessment triggers before the enemy shoots. . Or if you have 2 guys to kill, kill 1 and get Overwatched for. It certainly doesn't in Long War, and I doubt Long War deliberately made Suppression/Covering Fire worse. Then comes the delivery raid mission. Playing the Templar is constantly filled with these small risk vs. More valuable than having one. . Serial is one of the most powerful skill in the entire game. When i first saw. It basically allows you to overextend into GREAT position on an enemy, and then can just get an Overwatch off on them, if you don't have Run n Gun, or if Run n Gun goes badly for example. Automated Threat Assessment is a MEC Trooper ability in XCOM: Enemy Within. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データI emphasize on P. Automated Threat Assessment [] Advanced Fire Control is preferred for most cases, and Automated Threat Assessment only in conjunction with Body Shield. Covering Fire – Overwatch shots can now be triggered by any enemy action, not just movement. Something I've been wondering about for a while: If an enemy soldier takes a shot, gets hit, but not killed, by a 'covering fire' shot, does that affect his chances to hit? I more or less know how the aim/crit/dodge rolls work with LW2, but I've never seen anyone cover that specific circumstance. So I currently have a working counterattack ability that triggers an overwatch shot just before you get attacked. Sentinel. although it sacrifices defensive capabilities for this and importantly lacks Covering Fire. If you score a kill during your turn, the next attack against you during the enemy turn will miss. A never-ending propaganda. Your Overwatch triggers when an enemy attacks, not just moves. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Playing the Templar is constantly filled with these small risk vs. Yeah, man. Mindshield is a great, cheap way to block Sectoid Mindspin effects (like Panic or Mind Control) as well as Stunlancer Stun and Disoriented hits. The Spectre gets a free move action after performing the Shadowbind. SPARK (Shen’s Last Gift DLC) Although the SPARK is in last place, it still has its uses. Domination cannot be used on Stunned targets. Uses 2 ammo. If CF's opposite was rubbish then I'd see the point. Confers +4 damage for sniper and long rifles, marksman's, strike and reflex rifles using Standard Shot or Precision Shot. Two strong options with the Support Class skill tree can be building a medic specialist (predominantly left side) or building an Overwatch specialist (predominantly right side). Rapid Fire is more valuable when paired with Command, but less valuable against enemies with high defense. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データ I emphasize on P. You should be able to Flawless the entire first 2 months of missions. Covering Fire vs Threat Assessment. Cover is the most common way to protect your soldiers from enemy fire. OR. Don't put your guys in low cover unless absolutely needed. I know it is a pretty popular skill among players, that's why I'm making this thread. . 7. Fuse has a configurable cooldown. The Guerrilla Tactics School is basically the Officer Training School from the previous game. Covering Fire vs. C. Even a godking in 1 vs 1 is utterly useless when that god king can only be that godly killing machine once you get into melee range. I see this as standard behavior. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. It allows overwatch shots to trigger on any enemy action, not just movement. Covering fire is even more effective if the enemy is sitting in half cover, because the overwatch threat keeps them in a poor position, prevented from moving, but you get those sweet half cover shots when they decide to take a shot instead. perfidydudeguy • 7 yr. Had a big start on Map. 2. . Revival Protocol gives more charges based on Gremlin level. Covering Fire is great on Infantry because I have found the Alien AI weighs overwatch pretty highly in it's risk assessment until the late game. TA will be better for almost all scenarious, excluding some very very specific tactics. Maybe a little more toward Heavy Ordnance though. Advanced Fire Control OR Automated Threat Assessment Overwatch shots no longer suffer an accuracy penalty OR the Mec has +15 Defense if it's currently in Overwatch. The most talked about purpose of combat protocol is to remove overwatch and similar small damage needs. #8. Threat Assessment someone close to them. The game occurs in a radiation-poisoned, cult-controlled, frozen-over Colorado in the 22nd century. In two separate instances the first Codex to act teleported in view of the frontline soldier who proceeded to shoot it when it attempted to throw a Psionic Bomb. Their signature ability is Light 'Em Up, which behaves identically to the vanilla Heavy's Bullet Swarm perk. So one specialist takes 6-8 pts of damage from feedback. Suit) effectively. They are your first and only line of defence, sabotaging. Anyways, I see overwatch working fine for P. Your Overwatch triggers when an enemy attacks, not just moves. Total Combat is fine - remove cover as first action, shoot with second; maybe you got better XCOM skill here Wrath is very high risk of pulling extra packs; maybe you got better XCOM skill here Combat Presence and Retribution - rare case where Skirmisher gets two good skills at same level, Combat Presence is way better, but if there was nothing. W not really my thing. Considering overwatch is typically for shooting the enemy when they're not actually in cover. Note: This post is a revised version of my Long War 2 Ranger build, with changes to the text/build as appropriate for the new rules and skills in LWOTC. The new Wildfire ThreatXCOM 2 Multiplayer Strategy Guide. It’s about sacrifice. Plan your turns in advance. Modified Weapon Damage (MWD): This is the median damage after most modifiers, on which the randomization process (+/- 25%) is applied. close. ago. Advanced Fire Control is a MEC Trooper ability in XCOM: Enemy Within. The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn and revealing any hidden enemies. LWOTC Ufopaedia: Ranger The Ranger is a shooter class that specializes at finishing off wounded enemies. Overwatch penalty in an unmoded Xcom 2 (and 1)is 30% penalty and againts dashing targets it is 40% (more in Xcom1)penalty. Since red fog applies penalties for injuries, one of those being. For security professionals, threat assessment is also used to describe a process of observing, identifying, and reacting to potential imminent, and immediate threats. Regular mutons/elites can get Covering Fire, but without Opportunist their Overwatch is much less accurate and less potentially damaging. Sounds like you need to be in Overwatch to receive the CFO buff. If we talk about vannila xcom then Xcom2WoC is better. Supports: Sprinter and Field Medic are the obvious early game choice. Yes, the SPARK can fire at any enemy it sees as long as he has ammo, if a squadmate reveals them, it will also fire if the SPARK itself can see them. The SPARK moves to a targeted location within its current movement range and generates a 4-tile-out protective field that redirects all enemy fire from allies that are inside the field to the SPARK itself. Covering Fire + Sentinel gives you an extra shot per turn. zer0saber. So, two part answer. I'm not sure if intended but a simple grenade can instantly kill turrets. Active Threat Assessment. Games. Seems like a bad choice. but it's Threat Assessment, which IMHO is. They don’t get Collateral Damage, or Heat Ammo, and against enemies that are flying or in cover, Hit & Run doesn’t work. The Demo is a celebration of environmental destruction. Both Sharpshooter. You can do this one of two ways: 1. (your soldier wont make Overwatch shots until he is revealed). Your Overwatch triggers when an enemy attacks, not just moves. Seems like a bad choice. b/c I've seen it work plenty of times when enemies employ it, shooting at me before I actually even get my shot off, which can lead to horrible results if you're finishing off that last annoying enemy and you step out of cover to flank. P. Don't put your guys in low cover unless absolutely needed. Revival Protocol Lieutenant: Suppression, Covering Fire, or Threat. 4 turn cooldown. It was released on November 12th, 2013 in North America and November 15th 2013 elsewhere. Covering Fire has notable synergy with Rifle Suppression, allowing reactive fire against a target who. XCOM 2. - Guardian - Ever Vigilant. Blast Padding Blast Padding is the defensive counterpart to Shredder, giving the Grenadier armor instead of letting the Grenadier shred it. Rescue missions may not, preventing concealment from being employed. 302 ratings XCOM 2 - Commander/Ironman difficulty guide By Mariel A guide to Commander/Ironman difficulty of XCOM2. The "move just to the edge of range and fire" scenario Zel mentioned is also a significant factor. If you are using an Overwatch specialist just for that extra shot from Sentinel, you are doing it wrong. Your Overwatch triggers when an enemy attacks, not just moves. I normally ignore the "covering fire" perk on infantry, because I figure that reaction shots against shooting enemies aren't all that likely to hit…someone who using covering fire overwatch vs another one who use suppression on him. Since red fog applies penalties for injuries, one of those being. Then you take the action to activate the aliens (ambush) or do whatever and end your turn. The squad member had bladestorm as well, so had the two overwatches not killed it (chryssalid), bladestorm may have fired as well. Beyond the simple use of cover to help protect against enemy fire, there are a number of deployment strategies, as well as movement and fire tactics,. Long Watch - Return Fire. The medic tree is nice, but the vast majority of the time, anybody with a medkit is good enough. On gatecrasher for your first ambush from concealment. Eventually, you will have all six slots open up, allowing you to have up to six people in your squad at a time. To me, Serial is more or less similar to Faceoff: you can potentially wipe the map, but oftentimes you will only be killing 1-2 and wounding another, and that is with perfect positioning and cooperation. Anyways, I see overwatch working fine for P. Threat Assessment Threat Assessment Overwatch shots can now be triggered by any enemy action, not just movement Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is. The SPARKs were unaffected. Watch the sniper shooting at every single enemy moving within the kill zone and, if you had prepared well, most likely killing most of them. Guardian bonus shots can only fire at each target. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. The Skirmishers formed from a group of those who managed to escape the clutches of the ADVENT. Overwatch when it makes sense to. Maybe it'll somehow be different this time around, but I still can't imagine a situation where you have an enemy in sight but it's better to sit on Overwatch than fire. " So. #1. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. XCOM 2 is a turn-based game, so you can take as much time as you want to plan out your turns. Automated Threat Assessment is terrible. These MECs have the skills that the Pathfinder is missing, and are strongest in those. Both are really good also, choose what you like most. Their secondary weapon is a. However, since MEC weapons are comparatively strong to normal ones, reaction fire that hits will often kill weaker enemies in one hit anyway. P-47 Thunderbolt Oct 20, 2013 @ 6:55am. This build is great if you want to mix demolitions with heavy suppressive fire. Shadowstep: This soldier does not trigger overwatch or reaction fire. 259 Tracking; 1. Aid Protocol now grants the target a Covering Fire Overwatch shot in addition to its Defense bonus, but also has its cooldown increased by 1 turn. Tomine laid down covering fire with the auto-mortar he carried on his back at the positions relayed by the drones while Adrianna focused on electronic warfare, jamming the comm frequency that the aliens used. covering fire, and guardian. Reaction Shots Apply an Aim Penalty to the Target. Увійти Крамниця. . Support's Deep Pockets now reads: All limited-use items in your inventory receive one extra use. Low cover gives you a flat +20 to defense, high cover gives you a flat +40 to defense. Deadeye - Lightning Hands. Not to mention,. 4. XCOM: Enemy Unknown. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. 260 Tradecraft; 1. Increases to MWD, such as Ranger and Vital. Alien defense was lowered, not increased. If not, re-evaluate your cover and movement tactics, or read this guide again, or try harder. combat protocol depends on how you feel and so does restoration vs. . But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. reward moments, making every battle feel really dynamic. Beam Cannon. Deals no damage to your target. Captain. EDIT:Yes I know what regular Overwatch is for, I am talking about Covering Fire. Equipped medikits have 2 extra charges. L. The skill serial is. The point of the plasma blaster is to raise the cost of the op shred storm cannon and blaster launcher. C. Considering overwatch is typically for shooting the enemy when they're not actually in cover. Soldiers are normally unable to re-enter concealment once broken. As a squad-based game, success in XCOM: Enemy Unknown depends upon the proper use of strategies and tactics. instead of attacking the alien with (Aim - cover defense) chance on a regular attack, you can decide to overwatch and attack with (Aim - Coverdefense)*0. 257 Threat Assessment; 1. Also, Tactical Rigging and Deep Pockets mean more soldiers can carry a medkit/get more uses out of it. Maybe let the Plasma sword have +1 or 2 damage, since early game swords are fine, and it's only really late game that swords fall off. 2. Colonel: Both Restoration and Capacitor Discharge are. Boards. It’s out very soon. By definition, Covering Fire will have you shooting at targets that are presumably behind cover. However, rarely miss is not never miss and this discussion mainly focuses on guaranteed damage. Threat Assessment is a better choice on captain level because you can have 2 ow shotscan give it to someone in better positionetter aimetter damage. Automated Threat Assessment for the defense boost. Talk to me about the Specialist Captain-rank abilities. I initially took it because, hell, everything feels better. Covering Fire: Overwatch shots can be triggered by any enemy action, not just movement. For me, it's always high ground. XCOM EU. Since red fog applies penalties for injuries, one of those being. My specialists are always: Every Skill on the Right, except Medical Protocol and Field Medic. Overwatch is very useful, because an enemy, at whom you have no shot, might move, granting you a shot. It's perfectly balanced, and is probably the biggest improvement over EU/EW. If not, re-evaluate your cover and movement tactics, or read this guide again, or try harder. XCOM 2. Especially shock lancers. Just last night I had a Gunner with a Mag Cannon, with a elite expanded Magazine, a elite hair trigger, cool under pressure, Covering Fire (AWC), shredder, shredder Ammo, Combat Awareness & Centre Mass place Killzone on a yet to activate full squad of 8+ Advent troopers on patrol during a material assault mission with the whole. 261 Traverse Fire; 1. Then the Company went berserk. Also overwatch hits can not crit. b/c I've seen it work plenty of times when enemies employ it, shooting at me before I actually even get my shot off, which can lead to horrible results if you're finishing off that last annoying enemy and you step out of cover to flank. More often than not, the aim penalty on…Kill zone is for every movement in the cone of fire as long as the sniper has ammo for the shot. If you have 2 guys on full cover and 2 guys on half cover, the AI will simply shoot vs those on half. THREAT ASSESSMENT: Covering Fire vs Theat assesment is an unfair choice. 1) Assault conversion to mech is the weakest. At least thats what I would definitely do. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. Rifle Suppression. Your Overwatch triggers when an enemy attacks, not just moves. Killed the Lancer and Troop on the first turn. Fringehunter7719 Oct 1, 2017 @ 10:29pm. Automated Threat Assessment is a MEC Trooper ability in XCOM: Enemy Within. it seems WOTC overwatch reaction fire occurs as soon as target moves so target is still in cover and gets cover bonus almost always on reaction fire. , and Guardian doing nice things, but. This means don't yellow dash ever, unless you have a guy in front of the end location of the dash. Enemy Within might make it semi-useful for those moments when they are just out of LOS to trigger your OW normally. Alien defense was lowered, not increased. Threat Assessment – Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid. Sci-fi. If a standard shot kills the Lost, the attacker is refunded their current action points. Threat assessment is super useful. C. Stun Lancers are the player's introduction to the fact that melee enemies are actually pretty dangerous in XCOM 2, unlike the prior game. Guardian can make for some very nice concealment ambushes. But does the enemy still get their cover bonus? Because if they do, this skill is actually harmful. So one specialist takes 6-8 pts of damage from feedback. All Discussions Screenshots Broadcasts Videos News Guides Reviews. . So you can still do the combo, but maybe not on specialist. who fires first shot? suppressor or covering fire? can suppression remove covering fire before triggering? could you explain this for WOTC case and long war 2 case?It did appear on multiple Grenadiers that I have and one Sharpshooter. The two have different roles,. Specialy in xcom 2 you wanne spot and destroy asap. The Beam Cannon is as fun to fire as it is overwhelming to wield. The XCOM series is a turn-based strategy game of humans versus an alien invasion. Saturation Fire now has a chance to destroy each piece of cover, instead of guarenteed. This is a guide for the multiplayer aspect of XCOM 2. 0) Reaction fire will not trigger if there is smoke between the shooter and the target. Threat Assessment Information Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol. Threat Assessment is an ability in XCOM 2. Rank: Second. I-am-TwistedFate. Scanning Protocol The Gremlin can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. Threat Assessment Rank: Captain Aid Protocol now grants the target a Covering Fire Overwatch shot, but the Aid Protocol cooldown is increased by 1 turn. [explanation needed] Most utility items are passive or limited use items that fulfill a variety of functions from boosting HP to specialty roles like healing. Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Suppression usually locks them in place, and a -50% to attack is very effective at neutering them. Enemy who moves from cover to anywhere still gets his cover bonus on incoming overwatch reaction fire. Maybe let the Plasma sword have +1 or 2 damage, since early game swords are fine, and it's only really late game that swords fall off. Just an FYI. Saturation Fire - Fire a cone shaped barrage of bullets at every enemy in an area. Advanced Fire Control. b/c I've seen it work plenty of times when enemies employ it, shooting at me before I actually even get my shot off, which can lead to horrible results if you're finishing off that last annoying enemy and you step out of cover to flank. Covering Fire has notable synergy with Rifle Suppression, allowing reactive fire against a target who fires while suppressed, and Sentinel, allowing a Support to get two shots with Overwatch per turn as opposed to one normal. Hardest decision, in my opinion.